Zennon Austin Scott MelnykinGame Design FundamentalsCritical Play: Themes in Tower Defense GamesWhat makes a tower defense game?Nov 8, 2020Nov 8, 2020
Zennon Austin Scott MelnykinGame Design FundamentalsCritical Play: PortalWhat is it?Oct 29, 2020Oct 29, 2020
Zennon Austin Scott MelnykinGame Design FundamentalsOuter Wilds Critical PlayWhat is it?Oct 29, 2020Oct 29, 2020
Zennon Austin Scott MelnykinGame Design FundamentalsHouse Mystery Concept DocumentTeam: Elena, Anatole, & ZennonOct 20, 2020Oct 20, 2020
Zennon Austin Scott MelnykinGame Design FundamentalsStories in Games Mind MapGames for each type reiterated:Oct 11, 2020Oct 11, 2020
Zennon Austin Scott MelnykinGame Design FundamentalsSpyfall Critical Play: Competitive AnalysisOur game, Undercover, is heavily inspired by Spyfall, so I decided to do a critical play of it to see where it succeeds and fails to…Oct 5, 2020Oct 5, 2020
Zennon Austin Scott MelnykinGame Design FundamentalsVisual Design of Games ExplorationExercisesOct 4, 2020Oct 4, 2020